While scripting your own games is encouraged, downloading or using external "script links" or exploits found online carries significant risks:
-- Configuration
local zombieSpawnChance = 0.05 -- 5% chance to spawn a zombie when a player joins
local zombieClassName = "Zombie" -- Class name for zombie character
-- Services
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
-- Tables
local zombies = {}
-- Function to create a new zombie
local function createZombie(characterModel)
-- Assuming you have a Zombie model prepared
local zombie = characterModel:Clone()
zombie.Name = zombieClassName
zombie.Humanoid.MaxHealth = 100 -- Adjust as needed
zombie.Humanoid.WalkSpeed = 16 -- Adjust as needed
return zombie
end
-- Function to infect a player (turn them into a zombie)
local function infectPlayer(player)
-- Assuming you have a Character model ready for zombies
local characterModel = game.ServerStorage.CharacterModel -- Replace with your zombie character model
if characterModel then
local zombie = createZombie(characterModel)
zombie.Parent = Workspace
zombie.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
table.insert(zombies, zombie)
player.Character:Destroy() -- Remove player's character
end
end
-- Event listener for players joining
Players.PlayerAdded:Connect(function(player)
-- Wait for character to spawn
player.CharacterAdded:Connect(function(character)
-- Chance to turn player into zombie on spawn
if math.random() < zombieSpawnChance then
infectPlayer(player)
end
end)
end)
-- Simple zombie AI (move towards nearest player)
while wait(1) do
for _, zombie in pairs(zombies) do
local nearestPlayer = nil
local closestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player.Character then
local distance = (zombie.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
nearestPlayer = player
end
end
end
if nearestPlayer then
local direction = (nearestPlayer.Character.HumanoidRootPart.Position - zombie.HumanoidRootPart.Position).Unit
zombie.HumanoidRootPart.Velocity = Vector3.new(direction.X * 16, zombie.HumanoidRootPart.Velocity.Y, direction.Z * 16)
end
end
end
Golden Rule: Never download a .exe file claiming to be a "Roblox script." Scripts are plain text (.txt or .lua), not programs. roblox script for zombie uprising link
👉 Click here for the Zombie Uprising script
(Replace # with your actual pastebin/ghostbin/rentry.co link) While scripting your own games is encouraged, downloading
Example:
https://pastebin.com/raw/xxxxxxxx
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Variables
local zombieModel = game.ServerStorage.ZombieModel -- Change to your zombie model path
local playerSpawnPoint = game.Workspace.PlayerSpawn -- Change to your player spawn point
local zombieSpawnPoints = game.Workspace.ZombieSpawnPoint1, game.Workspace.ZombieSpawnPoint2 -- Change to your zombie spawn points
-- Function to spawn zombies
local function spawnZombie(position)
local zombie = zombieModel:Clone()
zombie.HumanoidRootPart.CFrame = position
zombie.Parent = game.Workspace
return zombie
end
-- Function to find and chase players
local function chasePlayers(zombie)
while wait(1) do
local closestPlayer = nil
local closestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
local character = player.Character
if character then
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local distance = (zombie.HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
if closestPlayer and closestDistance < 50 then -- Chase if player is within 50 studs
local targetCharacter = closestPlayer.Character
if targetCharacter then
local targetHRP = targetCharacter:FindFirstChild("HumanoidRootPart")
if targetHRP then
zombie.Humanoid:MoveTo(targetHRP.Position, true)
end
end
end
end
end
-- Spawn Zombies and Make Them Chase Players
for _, spawnPoint in pairs(zombieSpawnPoints) do
local zombie = spawnZombie(spawnPoint.CFrame)
spawn(function()
chasePlayers(zombie)
end)
end
-- Optional: Repeat zombie spawns at intervals
RunService.RenderStepped:Connect(function()
-- You can add additional game logic here, like respawning zombies or changing game state
end)
To use any "roblox script for zombie uprising" , you need an executor – a third-party program that injects Lua code into Roblox. -- Configuration local zombieSpawnChance = 0