Rolling Sky Wiki Full

Is it truly full?

Verdict: 90% complete for a casual player’s needs, but completionists may notice gaps.


Leo’s cursor hovered over the final, grayed-out entry. For three years, he had been the unofficial archivist of the Rolling Sky Wiki, a sprawling digital graveyard and celebration of the legendary mobile rhythm platformer. The game, with its hypnotic ball that rolled through impossible geometries to the beat of thrumming electronic music, had been discontinued two years ago. But the wiki lived on.

It was more than just a guide. It was a chronicle. Every obstacle, every soundtrack note, every hidden "jewel" path—Leo had documented it. He knew the difference between the "Faded" aura of the Halloween level and the glitchy turbulence of The Valhalla. He had transcribed the exact frame where the Sky Fortress level's secret coin required a triple-tap jump that felt less like a game mechanic and more like a prayer.

But one entry remained: "Rolling Sky Wiki Full – The Legend of the Complete Compilation."

The rumor was ancient, circulating since the game's heyday in 2016. It claimed that if someone could not just play every level, but understand every level—every byte of data, every developer note, every cut soundtrack—the wiki would transform. The grey "Incomplete" tag would vanish, replaced by a single, pulsing word: FULL.

Most players laughed it off. The game had 58 official levels, 13 "Themed" side-levels, and a forgotten April Fools' level called "Flappy Rolling" that crashed most phones. But Leo had tracked them all. He had even interviewed two former Cheetah Mobile developers on a defunct forum, learning about the "Phantom Input" glitch that made The Earth level impossibly hard.

Tonight was the night. He had the last piece: a low-quality MP3 of the unreleased Cyclone level’s beta soundtrack, sent by a beta tester in Shenzhen. He uploaded the file, typed the final trivia: "The bass drop in 0:32 was originally a placeholder from a car commercial."

He clicked Save.

For a moment, nothing happened. Then the wiki page flickered. The static layout warped. The white background bled into a deep, cosmic black. The sidebar menu—normally a list of levels like "Alpine," "Desert," "Fairy Kingdom"—melted and reformed into a single, glowing pathway.

Leo leaned closer. His monitor was no longer displaying a website. It was a window.

The ball was there. Not a 2D sprite, but a fully rendered, chrome-plated sphere, sitting at the start of a track that twisted through constellations, server racks, and old forum posts. The sky wasn't rolling—it was breathing. It was made of pure data, the sum of every contribution, every edit war over "Fingerdash vs. Fingertips," every kind stranger who corrected a coin location.

A text box appeared, not in wiki markup, but in plain English:

"You have collected every fragment. The archive is no longer a mirror of the game. It is the game."

Trembling, Leo pressed the spacebar. The ball rolled forward. The music wasn't one track—it was a symphony of every level's theme, layered harmoniously. The obstacles were memories: the spinning sawblade from The Winter became a typo he'd fixed in 2019; the moving platform from The Deep turned into a flame war he'd mediated between two users arguing over the "correct" path.

He didn't need to dodge them. He understood them. The ball glided through as if the track itself loved him.

After ten minutes of rolling through this meta-level—this final, secret level hidden inside the documentation—the path ended. Before him stood not a goal flag, but a pedestal. On it rested an old smartphone, screen cracked, the Rolling Sky icon still visible. It was the original developer's test device.

Leo reached through his monitor—and his fingers touched cool glass.

He picked up the phone. The screen lit up. A notification read: "All levels complete. Would you like to play again?"

Below it, in small, golden text: "The wiki is full. The memory is preserved."

Leo smiled. He didn't tap "Play." Instead, he set the phone back on the pedestal. The level shimmered, then collapsed inward like a star becoming a pearl. The wiki page reloaded.

The grey tag was gone. At the top of the Rolling Sky Wiki homepage, where the edit counter used to be, a single line now read:

FULL – Preserved by Leo Chen, 2026.

He closed his laptop. Outside his window, the real sky rolled slowly, indifferent and vast. But inside, Leo knew: some worlds don't die. They just wait for someone to finish the archive.

This report summarizes the essential content from the Rolling Sky Wikia, the primary community-driven encyclopedia for the rhythm-based mobile game Rolling Sky. 1. Game Overview

Rolling Sky is a high-speed musical game where players control a ball to navigate through obstacle-filled platforms.

Developers: Originally developed by Minimax and released by Turbo Chilli, ownership shifted to Cheetah Mobile and eventually back to Minimax in 2022.

Platforms: Available on iOS, Android (via TapTap), and Nintendo Switch.

Objective: Guide the ball to reach 100% completion while collecting Diamonds and Crowns. 2. Comprehensive Level Statistics The game has 237 total levels. Main Levels: 90–93 levels. Bonus Levels: 83–84 levels. Mini Levels: 4 short levels.

Co-creation & Fanmade: 46 co-creation levels and 10 fanmade levels. 3. Level Difficulty Hierarchy

Levels are ranked by a star system ranging from 1 to 6 stars. Difficulty Key Examples Very Easy Massif, Cloud (Tutorial) Easy Sky, Football Field (Hardest 2-star) Normal Desert, Kung Fu, Monody Hard Volcano, City, Cthulhu (Hardest 4-star) Very Hard Halloween, E-Labyrinth, Pipeline (Hardest 5-star) Extremely Hard TiMe-mory (Hardest overall), Nirvana, Halloween Night 4. Key Gameplay Mechanics Level | Rolling Sky Wikia | Fandom

The phrase generally refers to the complete or comprehensive version of the Rolling Sky Wiki — a fan-maintained knowledge base for the mobile game Rolling Sky (developed by Cheetah Games). The wiki is hosted on platforms like Fandom, and “full” implies access to all pages, levels, mechanics, secrets, and updates without major missing sections.


Subject: Mobile Gaming / Rhythm-Based Platformers Platform: iOS, Android, Steam (Removed) Developer: Cheetah Mobile (Turbo FX) Release Date: 2016

If you want, I can:

Rolling Sky Wiki: The Ultimate Guide to Levels, Mechanics, and Secrets

Rolling Sky is a fast-paced, addictive rhythm-based action game developed by Cheetah Mobile. Since its release, it has captivated millions of players with its challenging "one-tap" gameplay, vibrant 3D visuals, and high-energy soundtracks. This comprehensive wiki guide covers everything from basic mechanics to a full breakdown of levels and professional tips. Core Gameplay Mechanics

At its heart, Rolling Sky is a test of reflexes. You control a ball rolling through a suspended course filled with obstacles.

Controls: Swipe left or right to move the ball. The ball moves forward automatically.

Objective: Reach 100% completion of the level without falling off the edge or hitting an obstacle.

Gems and Crowns: Each level contains 10 Gems and 3 Crowns. Collecting these is the ultimate challenge for completionists, often requiring riskier maneuvers.

Hearts & Shields: Players use "Balls" (lives) to play. Shields can be equipped to protect the ball from a single collision. Full Level List & Themes

Rolling Sky levels are categorized by their difficulty, ranging from 1-star (Easy) to 6-star (Extreme). Each level features a unique musical track and a distinct visual theme. Beginner Levels (1-2 Stars)

Massif: The introductory level. Features basic jumps and simple turns.

Forest: Introduces moving obstacles like trees and swinging hammers. Desert: Features collapsing floors and sand-themed hazards. Intermediate Levels (3-4 Stars)

Volcano: High-speed gameplay with rising lava and fireballs.

Sci-Tech: Introduces "teleportation" pads and moving laser grids. rolling sky wiki full

Deep Space: Low-visibility sections and complex patterns of falling tiles. Expert Levels (5-6 Stars)

The 4th Anniversary: A celebratory, chaotic level with rapid-fire transitions.

Alone: Based on the Alan Walker track, featuring high-speed zig-zags and narrow paths.

The Spectre: Another Alan Walker collaboration known for its punishing rhythmic jumps. Obstacle Types

To master the game, you must recognize these common hazards:

Static Obstacles: Trees, pillars, and blocks that simply block your path.

Moving Hazards: Swinging axes, rotating lasers, and sliding walls.

Fragile Floors: Tiles that fall away a split second after you touch them.

Jump Pads: Green pads that launch the ball into the air; timing the landing is crucial for 100% runs. Pro Tips for 100% Completion

Watch the Rhythm: The obstacles are often synced to the beat. If you lose your place visually, follow the music.

Focus on the Path, Not the Ball: Keep your eyes slightly ahead of the ball to anticipate upcoming turns.

Practice Mode: Use the "checkpoints" feature (if available in your version) to master difficult segments like the 70%-90% stretches.

Sensitivity Settings: Adjust your swipe sensitivity in the settings menu. Higher sensitivity is better for "zigzag" sections, while lower sensitivity helps with precise narrow paths. Hidden Secrets & Easter Eggs

Bonus Levels: Many main levels have "Bonus" counterparts (e.g., Forest Bonus) that are shorter but significantly more difficult.

Special Balls: Different ball skins (like the Fireball or Shield Ball) can provide visual flair or small gameplay advantages.

Collaborations: Keep an eye out for special event levels featuring artists like Alan Walker and Marshmello, which often feature unique mechanics not found in standard levels.

Whether you are a casual player trying to clear "Massif" or a pro aiming for all Crowns in "The Spectre," the Rolling Sky community is constantly updating strategies for new level releases.

The Rolling Sky Wikia serves as the definitive community-driven database for Rolling Sky

, a fast-paced musical ball game. As of 2026, the game features a total of 237 levels, consisting of 90 main levels, 84 bonus levels, and various co-creation and fanmade stages. Level Categorization by Difficulty

Levels are ranked from 1 to 6 stars, with many levels having associated "bonus" stages that share similar themes:

1-Star (Very Easy): Includes the Tutorial: Cloud, Massif (the first monumental stage), and Sunny.

2-Star (Easy): Popular levels include Sky, Golden Christmas, and Halloween Escape.

3-Star (Normal): Common stages like Forest, Desert, Kung Fu, and Alone (Alan Walker).

4-Star (Hard): Features Ignite, City, Volcano, and Kingdom War.

5-Star (Very Hard): High-difficulty levels such as E-Labyrinth, Deep Space, Neon, and Halloween.

6-Star (Extreme): The hardest official stages, including Halloween Night, Auspicious Jade Rabbit, Lov-E, and various Anniversary levels. Core Gameplay Mechanics

The game relies on simple one-touch controls where you drag the ball left or right to avoid traps.

Obstacles: These include Risers (the game's first obstacle), Air Crushers, Lasers, and level-specific traps like the King's sword in Kingdom War.

Collectibles: Most levels contain 10 Diamonds and 3 Crowns, though some stages (like Sky) have up to 20 Diamonds.

Removals: Certain EDM levels (e.g., Alone II, The Spectre) were removed due to expired licensing contracts, though they remain accessible in older versions or for previous purchasers. Level | Rolling Sky Wikia | Fandom

Rolling Sky: A Masterclass in Rhythmic Reflexes and Digital Community Since its release on January 20, 2016, Rolling Sky

has evolved from a simple mobile game into a global rhythmic phenomenon. Originally developed by Turbo Chilli and later transferred to Cheetah Mobile and Minimax, the game challenges players to navigate a ball through treacherous, high-speed courses filled with imaginative 3D traps. Its enduring popularity is largely due to the Rolling Sky Wikia

, a comprehensive community hub that catalogs every aspect of the game—from the mechanics of "Confetti Pads" to the release order of its hundreds of levels. Rolling Sky

The game's appeal comes from its "one-touch" controls. Players drag the ball left or right to avoid falling or hitting obstacles. The level list includes over 237 levels as of 2026: Main Levels: 90–93 challenges. Bonus & Mini Levels:

Tracks such as "Monody" or "Gemini" offer unique rewards and themes. Co-Creation & Fanmade Content: Dozens of levels designed by players. Levels are ranked from 1-star (Very Easy) 6-star (Extremely Hard) levels, such as , which commemorated the game's 10th anniversary in 2025. Music and Visuals

Each stage is a "musical story," where obstacles move with the music. The game has explored themes, including "Universe," "Inferno," and "Neon". Some levels with licensed artists like Alan Walker were removed due to expiring contracts, but the community has preserved their legacy through trivia pages and archives. Characters like Supersonic add strategic elements, providing abilities. The Rolling Sky Wiki Rolling Sky Wiki

is a guide and a historical record of the game. With over 1,800 pages, it tracks update timelines , releases for the Nintendo Switch

and Steam, and technical fixes for the Chinese version. It also works to verify level data.

The Rolling Sky Wiki is a comprehensive community resource dedicated to the fast-paced, rhythmic action game developed by Cheetah Games. It serves as the definitive guide for players looking to master the game's challenging levels and intricate mechanics. Core Content Overview

The "full" wiki provides exhaustive documentation on every aspect of the game, including:

Level Database: Detailed pages for every official level, categorized by difficulty (from 1-star to 6-star) and version updates. Each entry includes the soundtrack name, obstacle types, and gem/crown locations.

Mechanics & Controls: In-depth explanations of the ball's movement, including advanced maneuvers like "swerving," "jumping," and navigating "shovels" or "warp holes."

Characters & Skins: A full catalog of playable balls—such as the Shield Ball, Double Ball, and various event-exclusive skins—detailing their unique abilities and unlock requirements.

Obstacle Gallery: A visual guide to the hazards found across different themes, from the classic "Massive Trees" to the complex "Lasers" and "Moving Tiles" of later levels. Community & Features

The wiki is more than just a list of facts; it is a hub for the global player base: Is it truly full

Walkthroughs & Tips: User-contributed strategies for obtaining 100% completion (collecting all gems and crowns) on the game’s hardest stages.

Fan-Made Content: Sections dedicated to custom levels and the creative "Rolling Sky" modding community.

Update History: A chronological log of version changes, documenting new level releases and UI overhauls since the game's launch.

Whether you are a beginner trying to survive your first run in "Massif" or an expert aiming for a perfect score in "Alone," the Rolling Sky Wiki offers the tactical data and community support needed to conquer the skies.

The Rolling Sky Wiki is the central community hub for the 3D rhythm runner game developed by Minimax (formerly by Cheetah Mobile). It contains comprehensive data on levels, mechanics, and game history. Core Game Overview Release Date: Originally released January 20, 2016.

Developer History: Ownership moved from Turbo Chilli to Cheetah Mobile, and finally to Minimax (a subsidiary of CheePop) in 2022.

Gameplay: Players control a ball by dragging it left or right to avoid obstacles and traps while staying on platforms, synced to high-energy music tracks. Level Content

The game features a vast library of main, bonus, and fan-made levels:

Main Levels: There are over 90 main levels, though the count varies based on "split levels" (like Nirvana/Revival or TiMe-mory/DelighT-une).

Difficulty: Ranked by stars (1 to 6). For example, Clown Park and Football Field are known as short but exceptionally difficult levels for their rating.

Themed Levels: Many levels feature specific settings, such as the heist-themed Phantom Thief (Level 67) or the Alan Walker series.

Removed Content: Some levels, like Ignite, were removed due to copyright issues but remain documented on the wiki. Mechanics and Items

Balls: The primary "lives." If you run out, you must wait or watch an ad to refill. Completing levels for the first time or receiving rewards can grant extra balls. Power-ups: Shields: Protect the ball from a single collision. Floating: Allows the ball to glide over certain gaps. Keys: Used to unlock new levels. Resources for Players

Full Level List: Detailed pages for every level including obstacle layouts and diamond locations.

Obstacles & Traps: Guides on dealing with hammers, lasers, and moving tiles.

Update History: Documentation of the game's "Great Hiatus" and its subsequent revival in 2022.

The Rolling Sky Wikia serves as a comprehensive database for the rhythmic arcade game Rolling Sky

, which challenges players to navigate a ball through various obstacle-filled levels. First released in early 2016 by Turbo Chilli, the game has since seen development shifts to Cheetah Mobile and later Minimax in 2022. Gameplay and Mechanics

The core gameplay involves one-touch control where players swipe left and right to dodge obstacles and stay on the track. Key game elements include:

Levels and Difficulty: Levels are rated on a star system, ranging from 1-star (easy/tutorials) to mythic 7-star challenges.

Characters: Players start with a standard 2D/3D ball, but can unlock others through gameplay or events.

Consumables: Various items aid progression, such as Shields (protection from one hit), Hearts (revivals), and Keys (to unlock levels). Notable Content Fragments | Rolling Sky Wikia | Fandom

per level completed, getting to 40% rewards 4, 70% rewards 6, and completing the level rewards gives 10 so. {\displaystyle 4+6+10= Rolling Sky Wikia

Rolling Sky is an addictive, fast-paced musical rhythm and ball-running game developed by Minimax (formerly owned by Cheetah Mobile and Turbo Chilli). The game challenges players to drag a ball across dynamic floating platforms, dodging complex traps and obstacles synced perfectly to electronic soundtracks. 🕹️ Core Gameplay Mechanics

The gameplay revolves around survival, rhythm, and split-second reflexes.

Controls: Players drag left and right to steer the ball across grid-like floating paths.

The Objective: Guide your character safely to the end (reaching 100%) without falling off the edge or crashing into obstacles.

Collectibles: Levels feature optional Diamonds and Crowns to test the player's routing precision.

Lives System: Every failure consumes a ball. Players can replenish balls by watching ads, waiting for a timer, or clearing levels.

Power-ups: Shields protect the ball from a single obstacle impact, and Floating power-ups prevent you from falling into the void. 🗺️ Level Ecosystem & Categories

The Rolling Sky Wikia tracks a massive list of over 200 levels:

Main Levels: The core progression of the game featuring diverse environments like Massif, Sky, and Forest.

Bonus Levels: Shorter or altered variations of main levels that often introduce accelerated gameplay or unique themes.

Co-Creation Levels: Collaborative levels built with the help of community submissions and outside composers.

Fanmade Levels: Curated community designs officially brought into the game's designated "Creation Tab". 🎨 Visual Themes & Obstacles

To keep gameplay challenging and unpredictable, the game heavily utilizes visual shifts. Balls | Rolling Sky Wikia | Fandom

Rolling Sky is a high-speed rhythm-based runner developed by

(formerly by Turbo Chilli and Cheetah Mobile) where players navigate a ball through a series of increasingly complex 3D obstacle courses. Rolling Sky Wikia Rolling Sky Wikia Core Gameplay & Mechanics

The primary goal is to guide a ball or character to the end of a level (100%) without crashing or falling off the platform. Rolling Sky Wikia Rolling Sky Wikia

: Players drag their finger horizontally to move the character along the x-axis while it moves forward at a constant speed. Collectibles : Each level features for players to collect to achieve a "Perfect" run. : Protects the character from a single collision. Floating (Wings) : Prevents the ball from falling off the track. Transformation

: Changes the character into a spaceship-like form that must pass through specific geometric holes (triangle, square, or hexagon). Life System

: Players start with a finite number of balls; failing a level consumes one ball, which can be replenished by waiting, watching ads, or beating levels. Scott Fine Game Design Levels & Themes The game features over 237 levels

, including main stages, bonus levels, and fan-made/co-creation levels. Levels are ranked from 1 to 6 stars based on difficulty. Rolling Sky Wikia

Rolling Sky is a popular 3D musical parkour game that challenges players' hand-eye coordination and reaction speeds through fast-paced, rhythmic gameplay. Originally developed by Turbo Chilli and later managed by Cheetah Mobile, the game was revived in 2022 by Minimax, a subsidiary of CheePop, after a period known as "The Great Hiatus". Core Gameplay Mechanics

Players control a ball by dragging it left or right to navigate a narrow, obstacle-filled track. Verdict: 90% complete for a casual player’s needs,

Objectives: Reach 100% completion while collecting gems, crowns, and mystery boxes.

Controls: Simple one-touch dragging on mobile; the Nintendo Switch port supports the left C-stick and gyroscope.

Lives: Players have a finite number of balls; failing a level consumes one, though they can be replenished by watching ads or waiting. Power-ups: Shields: Protect the ball from a single collision. Floats: Prevent the ball from falling off the track. Comprehensive Level Library

As of April 2026, the Rolling Sky Wiki records a total of 237 levels, categorized by their origin and difficulty. Sky | Rolling Sky Wikia | Fandom

Rolling Sky Wikia serves as a comprehensive database for the rhythmic ball-rolling game, detailing its vast collection of levels, mechanics, and history. Following its acquisition by Minimax (a division of Cheetah Mobile), the game was revived in late 2022 and currently receives content updates every two weeks. Rolling Sky Wikia Core Game Features Massive Level Library : There are 237 levels

in total, categorized into 93 main levels, 83 bonus levels, 46 co-creation levels, 10 fanmade levels, and 4 mini levels. Difficulty Tiers

: Levels range from 1 to 6 stars. Some of the most challenging levels documented on the Hardest Levels Wiki page Diagonal Cup Red Empire Resource Management : Players use

to play; failing a level consumes one. You can regain them by waiting, watching ads, or finding power-ups within levels. Multi-Platform Availability : The primary version with ads and microtransactions. Nintendo Switch & Steam

: Premium versions where all levels and characters are unlocked from the start, featuring no ads or ball limits. Rolling Sky Wikia Notable Content Changes Removed Levels : Several EDM-themed levels, such as those featuring Alan Walker Marshmello

), were removed due to expired music contracts and copyright issues. Level Records : While some levels like Birthday Party

are Believed by the community to be underrated in difficulty, others like Clown Park Football Field are known as the shortest but hardest for their tier. Rolling Sky Wikia

For a full list of every stage and its specific obstacles, you can browse the Complete Level List on the official fan wiki. to unlock the higher-difficulty levels?

Rolling Sky : A Masterclass in Rhythmic Precision and Visual Flair Rolling Sky

is a popular 3D rhythm-based arcade game that challenges players to navigate a ball through increasingly treacherous courses filled with obstacles and traps

. Developed by Cheetah Games (and later maintained by various publishers), it has become a staple of the mobile gaming world, celebrated for its high-octane gameplay, diverse soundtracks, and striking visual design. Core Gameplay Mechanics The essence of Rolling Sky

lies in its simplicity and high difficulty. Players drag the ball left and right to avoid falling off the edge or crashing into hazards. Intuitive Controls

: The one-finger drag mechanic makes it accessible, yet the speed of the game demands intense focus and lightning-fast reflexes. Dynamic Obstacles

: From swinging hammers and laser beams to crumbling tiles and moving platforms, each level introduces unique mechanics that force players to learn patterns through trial and error. Rhythmic Synergy

: Every level is synchronized to an original EDM or orchestral track. The movement of the obstacles often aligns with the beat, making the game a fusion of a platformer and a rhythm game. Level Design and Themes

One of the game's greatest strengths is its thematic variety. Each level acts as a distinct world with its own visual assets and musical identity. Classic Levels

: Levels like "Massif," "Cosmos," and "Forest" serve as the foundation, introducing players to basic mechanics with increasing complexity. Special Collaborations : The game has featured world-famous tracks, most notably Alan Walker’s "Alone" and "The Spectre,"

which brought a massive influx of players and became some of the most iconic stages in the game. Difficulty Tiers

: Levels are ranked by stars (usually 1 to 6). While early levels are forgiving, 5-star and 6-star levels like "The 8-bit" or "Ignite" require near-perfect memorization and timing. The Community and Modding Legacy

Because of its addictive nature, a massive "Wiki" community and fan-base formed around the game. Rolling Sky Wiki

serves as a comprehensive encyclopedia, documenting every level's history, secret "diamonds" and "crowns" locations, and detailed obstacle lists. Fan-Made Content

: After official updates slowed down, the community kept the spirit alive through "Rolling Sky Remake" projects and fan-made levels. These creators use level editors to push the game's mechanics beyond their original limits, creating "impossible" challenges that are popular on video-sharing platforms. Conclusion Rolling Sky

is more than just a simple mobile game; it is a test of perseverance. Its "full" experience—spanning dozens of official levels and a vast library of fan-made content—highlights the perfect marriage of sound and motion. Whether you are chasing the 100% completion of a 6-star level or simply enjoying the neon-soaked aesthetics, Rolling Sky remains a definitive title in the rhythm-runner genre. or provide a guide on finding all the secret diamonds

What is Rolling Sky?

Rolling Sky is a popular mobile game developed by Cygames, a Japanese video game developer and publisher. The game was released in 2016 and has since become a hit worldwide.

Gameplay

In Rolling Sky, players control a ball as it rolls through a futuristic, neon-lit world filled with obstacles, tunnels, and challenges. The objective is to navigate the ball through the levels, collecting coins and power-ups while avoiding obstacles and enemies.

Game Modes

Rolling Sky features several game modes, including:

Power-Ups and Coins

Players can collect power-ups and coins throughout the levels. Power-ups include:

Coins can be used to unlock new balls, each with its unique abilities and attributes.

Balls and Customization

There are various balls to unlock, each with its own strengths and weaknesses. Players can customize their balls with different colors, patterns, and abilities.

Levels and Worlds

The game features multiple worlds, each with its own set of levels and challenges. The worlds are themed around different environments, such as cities, forests, and deserts.

Community and Social Features

Rolling Sky has a strong focus on community and social features. Players can compete with friends and other players to achieve the highest scores, and share their progress on social media.

Updates and Events

The game receives regular updates with new content, events, and challenges. These updates often include new levels, balls, and game modes.

Impact and Reception

Rolling Sky has received positive reviews from critics and players alike, praised for its addictive gameplay, stunning visuals, and challenging levels. The game has become a hit worldwide, with millions of downloads on mobile app stores.


Released in 2016, Rolling Sky presented players with a deceptively simple premise: guide a ball across a narrow, floating track while dodging obstacles and collecting gems to the beat of electronic music. It stood out in a saturated mobile market by offering console-quality graphics and an addictive "die-and-retry" loop popularized by titles like Geometry Dash. While the game was eventually delisted from major app stores due to policy violations by its publisher, it remains a cult classic with an active community preserving its content.