Rtgi 01702 Release Fixed -

Subject: Ray Traced Global Illumination (RTGI) Shader – Release v0.17.x (Fixed) Developer: Pascal Gilcher (Marty McFly) Platform: ReShade (HLSL)

The RTGI 0.17.0.2 release, developed by Pascal Gilcher (also known as Marty McFly), was a specific beta update for the ReShade Ray Traced Global Illumination shader, released on October 30, 2020. This shader is used to add dynamic, realistic lighting and global illumination to video games that do not natively support ray tracing. Key Fixes and Changes in RTGI 0.17.0.2

This specific beta version focused on stability and minor optimizations for the ReShade environment. While detailed public changelogs for older beta versions are often hosted behind the Pascal Gilcher Patreon, common community-reported fixes for this era of RTGI included:

Performance Stability: Enhancements to ensure more consistent frame times when the global illumination pass is active.

Depth Buffer Interaction: Improvements to how the shader interacts with different depth buffer formats in various DirectX versions.

Artifact Reduction: Fixes for light leaking or "ghosting" artifacts that were prevalent in earlier 0.16.x versions. Important Notes for Users

Legacy Version: As of 2026, version 0.17.0.2 is considered extremely outdated. The shader has progressed through numerous iterations (e.g., versions 0.33, 0.36, and beyond), which offer significantly better accuracy, performance, and features.

Access: RTGI is a premium shader. The latest official builds and support are available through the creator's Marty's Mods Patreon or the PGHub Discord server.

Usage Requirement: To use this or any version of RTGI, you must have ReShade installed for your specific game. Installation Basics Ensure ReShade is installed in your game's directory.

Place the qUINT_rtgi.fx and its associated texture folders into the reshade-shaders directory.

In-game, open the ReShade menu (typically the Home key) and enable the RTGI shader.

Verify that your Depth Buffer is correctly configured in the ReShade "Edit" or "DX11/12" tabs for the lighting to display properly. Compatibility - ReShade

A specific version or update for Ray Traced Global Illumination (RTGI), a popular graphics shader? rtgi 01702 release fixed

A product code or technical release for a specific brand or software? Could you please clarify which one you're interested in?

Released in October 2020, version 0.17.0.2 was a critical beta update in the shader's development cycle. It primarily functioned as a bug-fix and stability release following the major 0.17 rollout.

Core Purpose: The RTGI shader simulates how light bounces off surfaces in a 3D environment, using the game's depth buffer to calculate where light should be blocked (shadows) or reflected (color bleeding).

Release Context: As a beta version available to supporters on the Pascal Gilcher Patreon, this specific build focused on refining the intersection tests and "Infinite Bounces" feature that had been introduced to improve lighting depth. Key Fixes and Features in the 0.17 Series

While version 0.17.0.2 specifically addressed stability, the 0.17 series as a whole introduced several "fixes" for common post-processing ray tracing issues:

Improved Z-Thickness: It refined how the shader calculates the "thickness" of objects, reducing the common "halo" effect where light seems to leak through solid walls.

Enhanced Temporal Stability: Fixes were implemented to reduce flickering in moving scenes, a persistent challenge for screen-space ray tracing solutions.

Backface Mirroring: This era of the shader improved how it handled light reflections on surfaces facing away from the camera, leading to more "fixed" and grounded shadows. Legacy and Modern Updates

Since the 0.17.0.2 release, the shader has moved far beyond these early beta versions.

NVIDIA Integration: The technology was eventually adopted by NVIDIA as "SSRTGI" (Screen Space Ray Traced Global Illumination) within their FreeStyle and Ansel driver modules.

Current Versions: As of late 2022, the shader reached versions like 0.33, which added advanced features like Motion Vectors to nearly eliminate ghosting and noise.

For users looking for this specific legacy "fix," it is generally recommended to use the most recent stable release available through Marty's Mods, as it includes all cumulative fixes from the 0.17 era and significantly better performance. RTGI 0.17.0.2 Release! - Patreon Subject: Ray Traced Global Illumination (RTGI) Shader –

Version 0.17.02 (and its subsequent "fixed" or minor revision releases) focused on addressing several core issues present in early alpha/beta builds: Key Fixes and Improvements in RTGI 0.17.02 Temporal Stability

: One of the primary "fixed" aspects was the reduction of flickering and "ghosting" artifacts by refining the temporal accumulation of light data. Denoising Algorithm

: Improved the denoiser to better handle noise in low-light scenes without losing significant sharp detail. UI/UX Refinements

: Fixed several parameter sliders in the ReShade menu that previously caused shader crashes or had incorrect range values. Depth Buffer Compatibility

: Addressed bugs where the shader would fail to "hook" into certain games' depth buffers, which is essential for calculating light bounce and shadows. Helpful Resources and Documentation

If you are looking for the "helpful paper" or technical documentation associated with this release, you should check these authoritative sources: Pascal Gilcher's Patreon

: This is the official distribution point for the shader. Release notes and "fixed" build updates are posted directly by the developer on the Marty McFly Patreon ReShade Forum

: Community-driven bug reports and fix documentation for specific game compatibility can be found on the ReShade Discussion Forums GitHub Repositories

: While the RTGI shader itself is often behind a paywall, the underlying math for shaders like this is frequently documented in white papers on Spatio-temporal Denoising Screen Space Ray Tracing available on platforms like ACM Digital Library NVIDIA Developer Are you trying to troubleshoot a specific rendering error in a game, or are you looking for the installation files themselves?

RTGI version 0.17.2 addresses critical issues, including improved depth buffer detection for DX11/DX12, enhanced UI masking to prevent ghosting, and significantly reduced flickering in high-motion environments. The update also includes optimized spatial filtering and corrected light-leaking bugs, with recommended usage on ReShade 4.8.2 or newer. You can find the release notes and download on Pascal Gilcher's Patreon.

The RTGI 0.17.0.2 release represents a pivotal moment for enthusiasts of the ReShade RTGI shader. Developed by Pascal Gilcher (also known as Marty McFly), this update was specifically designed to address critical stability and performance issues that players encountered in earlier 0.17.x builds. Understanding the RTGI 0.17.0.2 "Fixed" Update

The RTGI (Ray Traced Global Illumination) shader is a state-of-the-art post-processing tool that physically simulates light interaction within an environment. By utilizing ray tracing techniques, it introduces diffuse global illumination and ambient occlusion to games that do not natively support it. Prior to the "01702" / v0

The 0.17.0.2 release was released in late 2020 as a refined version of the beta, focusing on the following "fixes":

Noise and Dithering Optimization: Earlier versions often suffered from heavy "noise" or graininess. The 0.17.0.2 build improved the denoising algorithm to provide a cleaner image even at lower ray counts.

Depth Buffer Stability: A common issue with RTGI is "flickering" or light bleeding when the game's depth buffer is not correctly aligned. This release included better internal handling for various depth buffer formats.

Legacy Hardware Compatibility: While primarily intended for modern GPUs, this "fixed" version optimized the shader's footprint, making it more viable for users on older NVIDIA or AMD architectures. How to Install and Optimize

For users looking to implement this specific version, the process typically involves the following steps:

Download from Patreon: Official releases, including 0.17.0.2, are traditionally hosted on Pascal Gilcher’s Patreon.

Shader Placement: Extract the contents of the .zip file into your game’s reshade-shaders/Shaders folder.

Depth Buffer Setup: Within the ReShade menu, ensure the depth buffer is active (check the "DisplayDepth" shader to confirm it’s working).

Tuning for Performance: Adjust the "Ray Amount" and "Step Amount" sliders. The 0.17.0.2 version is efficient enough to run at 10–12 rays on most mid-range systems without significant frame drops. Legacy and the NVIDIA Connection

The success of version 0.17.0.2 eventually led to a simplified version of this algorithm being integrated into NVIDIA’s FreeStyle and Ansel drivers as SSRTGI. However, the Patreon version (like 0.17.0.2 and later 0.33 builds) remains the preferred choice for enthusiasts due to its vastly superior customization and experimental feature set. RTGI 0.17.0.2 Release! - Patreon


Prior to the "01702" / v0.17 release, users experienced several critical failures:

These issues led to a flood of bug reports on GitHub, ReShade forums, and Discord channels. Users demanded a “release fixed” version—and developers delivered.