2 -v0.2.0.4- -nennai 5- — Sinisistar
Released as a development preview for supporters, v0.2.0.4 is not just a bug-fix patch. It is a content drop that reframes the mid-game experience. Here is what the version number entails:
| Component | Description | Key Features | |-----------|-------------|--------------| | Kernel Layer | Low‑level DSP primitives (FFT, FIR, IIR, wavelet, etc.) written in SIMD‑aware C++. | SIMD vectorisation, auto‑tuning for CPU/GPU, deterministic latency | | Pipeline Engine | Graph‑based data‑flow engine that orchestrates kernels and user‑defined nodes. | Dynamic graph re‑configuration, back‑pressure handling, real‑time scheduling | | Resource Manager | Handles memory pools, buffer allocation, and device‑specific resources (DMA, GPU buffers). | Zero‑copy buffers, pool fragmentation mitigation, runtime profiling | | Plugin API | C‑style hooks for adding custom processing blocks, sensors, or communication adapters. | Versioned ABI, hot‑swap support, sandboxed execution (optional) | | Telemetry & Debug | Integrated logging, metrics collection, and live visualization via a web UI. | Per‑node latency, CPU/GPU utilisation, trace export to JSON/ProtoBuf | SiNiSistar 2 -v0.2.0.4- -Nennai 5-
The architecture follows a layered separation of concerns, allowing developers to replace or extend any component without recompiling the entire framework. Released as a development preview for supporters, v0
| Platform | SiNiSistar 2 Jitter (µs) | Competing Framework Jitter (µs) | |----------|--------------------------|--------------------------------| | Pi 4 (DSP) | 28 ± 3 | 45 ± 7 | | i.MX 8M (AI) | 34 ± 5 | 71 ± 12 | | Versioned ABI
Jitter stays well under the 5 % of average latency threshold required for most hard‑real‑time applications.