The PCSA00068 release is notable for its technical parity with the PlayStation 3 version. As one of the flagship titles for Sony's "Cross-Play" initiative, the Vita version was required to be functionally identical to the home console version.

Performance and Optimization: Running on the Vita’s ARM Cortex-A9 architecture, Thieves in Time maintains a stable frame rate, though often capped at 30 frames per second (FPS), unlike the more variable 60 FPS target of the PS3 version. The game utilizes the cartridge format for the initial install, requiring a portion of data to be installed to the proprietary Vita memory card to reduce load times.

Control Schemes: The Vita version (PCSA00068) incorporates specific hardware features:

If you own a PS Vita and enjoy 3D platformers, Sly Cooper: Thieves in Time is a must-play. While it lacks the architectural genius of Sucker Punch’s PS2 originals, Sanzaru delivered a love letter to the franchise that holds up beautifully on the small screen. The PCSA00068 identifier is the gold standard for North American players who want a physical, unaltered version of the game.

Whether you are a completionist hunting for Clue Bottles, a retro collector organizing your shelf by serial numbers, or a ROM archivist verifying a 1:1 dump, this specific iteration of Sly’s final heist is a treasure worth preserving. Just remember: The Cooper family motto is “Live each day as if it were your last.” On the Vita, that sentiment is painfully accurate.

Key Identifiers for Purchase:

Last updated: 2025. All information regarding PSN store availability is subject to Sony’s ongoing legacy server support.

Sly Cooper: Thieves in Time (PCSA00068 - NTSC) Sly Cooper: Thieves in Time

is the fourth major installment in the celebrated stealth-platforming series, marking a significant transition as the first core entry developed by Sanzaru Games instead of original creators Sucker Punch Productions. Released on February 5, 2013, for the North American (NTSC) region, this version specifically identified by the product ID PCSA00068 refers to the digital PlayStation Vita release available via the PlayStation Store. Game Overview and Narrative

Picking up immediately after the events of Sly 3: Honor Among Thieves, the story begins when Bentley, the gang's resident genius, notices that the pages of the Thievius Raccoonus—the ancient book of Cooper family secrets—are physically vanishing. To save his family legacy, Sly Cooper must come out of his "retirement" (and leave behind his feigned amnesia) to reunite with Bentley and Murray for a humorous time-traveling adventure. Players travel to various historical eras, including: Feudal Japan: Encountering Riichi Cooper. The Wild West: Meeting Tennessee Kid Cooper. Prehistoric Times: Rescuing the brute-force ancestor "Bob". Gameplay Mechanics on PS Vita

The Vita version of Thieves in Time is notable for its use of the handheld's unique hardware features and its seamless integration with the PlayStation 3 version: Sly Cooper: Thieves In Time - PS Vita Demo Version

The code PCSA00068 identifies the North American (NTSC) version of Sly Cooper: Thieves in Time

for the PlayStation Vita. Released in February 2013, it is the fourth installment in the series and the first developed by Sanzaru Games. Game Summary

The story picks up after Sly 3: Honor Among Thieves. When the pages of the Thievius Raccoonus (the Cooper family's ancient book of master thievery) begin to disappear, Bentley realizes someone is erasing the Cooper legacy from history. Sly and the gang must travel through time to rescue Sly's ancestors and recover the lost pages. Key Features Sly Cooper: Thieves in Time – Release Details - GameFAQs

Released in 2013, Sly Cooper: Thieves in Time (PCSA00068) is the first title in the series developed by Sanzaru Games

rather than Sucker Punch Productions. This NTSC version for the PlayStation Vita serves as a direct sequel to Sly 3: Honor Among Thieves

, bringing the iconic Cooper Gang back together after pages of the Thievius Raccoonus begin to disappear. Key Features and Gameplay

The game builds on the series' classic stealth-platforming mechanics with several modern additions: Sly Cooper: Thieves in Time | Sly Cooper Wiki | Fandom

Sly Cooper: Thieves in Time (Product ID: ) is the North American (NTSC) version of the fourth installment in the beloved stealth-platforming series, specifically developed for the PlayStation Vita Key Gameplay Features Time-Traveling Narrative

: Sly and the gang travel through various historical eras—including Feudal Japan and the Wild West—to rescue Sly’s ancestors and restore the Thievius Raccoonus Playable Ancestors

: For the first time, you can play as members of the Cooper clan like Rioichi Cooper , each possessing unique historical thieving skills. Ability-Granting Costumes

: Unlockable outfits provide Sly with new powers, such as an Archer costume for creating rope lines or a Slytunkhamen suit to slow down time. Open-World Exploration : Hub worlds are approximately three times larger

than those in the original trilogy, filled with hidden Clue Bottles, Treasures, and secret areas accessible via different costumes. Vita-Specific Functionality (PCSA00068) Cross-Save Support

: Seamlessly transfer your progress between the PS Vita and PS3 versions via cloud saving. Augmented Reality (AR) Treasure Hunting

: Use the Vita as "x-ray goggles" to locate hidden collectibles while playing on the PS3, or use AR cards for dedicated treasure features. Touch & Motion Controls

: The game utilizes the front and back touchscreens, the camera, and motion sensors for specific mini-games and navigation. Portability

: Experience the full console-quality adventure with stylized cel-shaded graphics optimized for the handheld's screen. Technical Specifications


Before the era of PlayStation’s mandatory cross-buy policies, Thieves in Time arrived as a physical cartridge (PCSA00068) and a digital release that utilized Sony’s Cross-Save functionality. Players could start a heist on their PS3, upload the save to the cloud, and seamlessly continue on their Vita during a commute.

For collectors, the NTSC physical cartridge is a rarity. Unlike the PS3 disc, the Vita card contains the core campaign with no mandatory download patch required to play from start to finish, though a day-one patch did smooth out several bugs.

Sly Cooper: Thieves in Time (PCSA00068) is not just a good port; it is a fundamental reason to own a PS Vita. It respects the source material while innovating just enough with touch and motion controls to justify the handheld experience.

While the game ends on a heartbreaking cliffhanger (which still hasn’t been resolved as of 2026), the journey is absolutely worth taking.

Score: 8.5/10
Recommendation: Essential for platformer fans. If you find an NTSC loose cartridge or CIB (Complete in Box) copy, hold onto it—this is a high-water mark for cel-shaded stealth on a handheld.


Have you played Thieves in Time on the Vita? How does it compare to the PS3 version for you? Share your thoughts below.

Sly Cooper: Thieves in Time (Title ID: PCSA00068) is the North American (NTSC) version of the fourth installment in the Sly Cooper series, released specifically for the PlayStation Vita on February 5, 2013. Developed by Sanzaru Games, it serves as a direct sequel to Sly 3: Honor Among Thieves. Gameplay Overview

As a stealth-action platformer, the game follows the Cooper Gang—Sly, Bentley, and Murray—as they travel through time to restore the Thievius Raccoonus, an ancient book of master thievery that is being erased from history.

Time Travel: Players travel to various historical eras, such as Feudal Japan, Medieval England, and the Old West.

Playable Characters: Beyond the core gang, players can control Sly's ancestors, each with unique combat and traversal abilities.

New Mechanics: Sly can unlock special costumes (like a suit of armor or an archery outfit) that provide new powers to solve puzzles and access secret areas.

Vita-Specific Features: This version utilizes the handheld's touchscreens and motion controls for mini-games and quick costume switching. Technical Details (PCSA00068) Format: NTSC-U/C (North America).

Cross-Save Support: Allows players to transfer progress between the PS Vita and the PlayStation 3 versions.

Size & Performance: The game offers roughly 10–15 hours of content, though the Vita version is noted for longer loading times compared to the PS3 version.

Modding & Cheats: The Title ID PCSA00068 is commonly used in community tools like VitaCheat to enable features such as infinite health, infinite coins, and increased movement speed. Sly Cooper: Thieves in Time | Sly Cooper Wiki | Fandom


Thieves in Time picks up with Sly, Bentley, and Murray enjoying retirement. Using the "Thievius Raccoonus," Bentley has built a time machine. The core plot: Sly’s ancestors are being erased from history, and the Cooper Gang must travel to different eras to restore the family legacy.

Button mapping is faithful to the PS2/PS3 layout. The analog sticks are fine for movement and camera, but the Vita’s smaller form factor can cramp hands during extended play. Camera control is looser than ideal, partly due to the framerate dips. Some players remap back touch to screen corners via system settings to avoid accidental triggers.

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