Starsector Additional Console Commands Better May 2026

Vanilla Starsector has a few infamous soft-locks. These additional console commands save playthroughs.

| Problem | Console Solution | | :--- | :--- | | Galatia Academy won’t give next quest | setstoryprogress galatia 5 | | Alpha Site never appears | findentity alpha_site then goto [ID] | | Ziggurat despawns after battle | spawnship ziggurat | | Contact won’t call (Nexerelin) | runcontact [contactId] |

Tested on Starsector 0.96a–0.97a. Use setstoryprogress with caution—it advances global flags.

Use find <partial name> – e.g., find paragon returns item/ship IDs.
Combine commands with ; – e.g., addcredits 50000; addsupplies 1000
Use devmode to test missions or instantly complete bounties.
Back up your save – some commands (e.g., removeallfleets) can break campaigns.
Use clear to reduce clutter in console log.
Use showmarkets to debug colony issues. starsector additional console commands better


This write-up surveys useful additional console commands for Starsector (v0.95+ assumptions), how to enable/use them, and practical examples for debugging, modding, and gameplay testing.

The single best reason to use additional console commands is bug fixing. Starsector modlists often exceed 50+ mods; conflicts happen.

Perhaps the most underrated "better" feature is the ability to manipulate the game state when things go wrong. The enhanced console often includes better tools for saving or forcing game states when the UI has bugged out or a script has frozen. It acts as a true debugging tool for the player, allowing them to extract their fleet from a bugged dialogue loop or restore lost officers that vanished due to a glitch. Vanilla Starsector has a few infamous soft-locks

These mods either add their own console commands or enhance the console:

| Mod | Added Commands | |-----|----------------| | Nexerelin | nex_* commands (e.g., nex_invade, nex_forcepeace) | | Terraforming & Station Construction | addcondition, removecondition for colony modifiers | | Industrial Evolution | addindustry_IndEvo_* for custom industries | | Ashes of the Domain | addprogression, unlockvault | | Grand Colonies | setmarketsize, addstructure |

Install these mods and run list commands to see all new additions. Tested on Starsector 0


Create a file called newgameplus.starsector with:

run devmode
addxp 1000000
addskillpoints 15
addstorypoints 25
addcredits 500000
additem gamma_core 3
additem bpc_paragon
run devmode

Then, in-game, type run newgameplus. One command, instant mid-game start.