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Starsector Console Commands May 2026

Why grind for a Paragon when you can summon one from the digital void?

The mod comes with hundreds of commands, but you don't need to memorize them all. Here are the heavy hitters you’ll use 90% of the time.

The mod supports hundreds of commands, but you don't need to memorize them all. Here are the most useful commands categorized by what they help you achieve. starsector console commands

addcondition [condition ID]


While the Console Commands mod is an incredible tool, it does come with a warning label: It can ruin the fun. Why grind for a Paragon when you can

Starsector is heavily balanced around scarcity. The thrill of finally affording that capital ship is lost if you give yourself 50 million credits in the first hour. Using god mode too often can make the combat loop feel hollow.

The best way to use these commands is for testing or sandboxing. Use them to: While the Console Commands mod is an incredible

| Command | Effect | |---------|--------| | addship <shipID> | Adds ship to current fleet (e.g., addship paragon) | | addship <shipID> <#> | Adds multiple copies | | addhullmod <modID> | Adds a hullmod to the player’s flagship | | addofficer | Adds a random officer | | addskill <skillID> | Adds a specific skill to the player (or selected officer) | | repair | Fully repairs player’s current ship | | restoreflux | Vents all flux from player’s current ship |

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