Super Ghouls N Ghosts Cheat Codes Snes Here
First, the classic: infinite continues. This isn’t a “code” you type—it’s a trick at the Game Over screen.
This works on every region (US, JP, PAL). It’s not infinite per se, but you can do it dozens of times.
These do not require external devices and can be performed by any player with a controller.
The cheat codes of Super Ghouls ’n Ghosts are more than button sequences—they are a parallel ruleset. They transform a game of attrition into a game of discovery, allowing players to dissect enemy patterns, test weapon efficacy, and finally witness the melancholic ending without the prerequisite of masochistic endurance. As the industry moves away from cheat codes toward paid “time-saver” DLC, SGnG stands as a relic of an era where the ultimate cheat was not bought but earned through whispered sequences and shared secret knowledge.
References
Appendix: Quick Reference Card
| Cheat Effect | Input Location | Sequence (D-Pad = directional, L/R = shoulder) | |-----------------------|----------------|--------------------------------------------------------------| | Level Select | Title Screen | Up, Down, Up, Down, Left, Right, Left, Right, Up, Right, Down, Left, Up, B | | Invincibility (30 sec)| Title Screen | Left, Left, Right, Right, Up, Up, Down, Down, L, R, L, R, B, A | | Weapon Cycle | In-Game Paused | L, R, L, R, Up, Down, Up, Down | | Golden Armor | Title Screen | Hold L+R, Down×4, B, release L+R |
Note: No known code enables the Psycho Cannon directly. Use Game Genie code F6B0-EFAD for that effect.
The Last Continue
Leo’s thumbs ached. Not the dull soreness of a long day, but the deep, bone-tired throb of a three-hour siege against the same crumbling graveyard. On the screen, his knight—Arthur, in his third set of boxer shorts—stood panting on a rain-slicked parapet. No armor. No weapons but a thistle he’d thrown by accident. A red devil cackled somewhere off-screen.
“One more life,” Leo whispered to the empty basement. His little brother, Sam, had long since abandoned him for sleep, leaving behind a fossilized juice box and the faint smell of crayons. Outside, the September wind groaned. Inside, the SNES hummed its ancient, comforting heat into the dark.
Super Ghouls 'n Ghosts. The cartridge was legendary for its cruelty. Enemies respawned the moment you inched backward. Jumps required pixel-perfect faith. And the ultimate betrayal: after slaying the final demon, the game spat you back to Level 1, demanding you complete it all over again with a weaker weapon to find the “goddess bracelet.” True ending or true madness, Leo couldn’t decide.
He’d rented it from Blockbuster six times. He’d memorized the spawn patterns. He’d even learned the golden armor trick—hold up, then press attack while crouching to throw a powered lance—but that wasn’t a cheat. That was a technique. Real cheats were myths. Rumors whispered on playgrounds and in the back pages of Nintendo Power.
“Level select: hold L and R, then press Down, Left, Up, Right, B, A, Start.”
He’d tried that. It did nothing.
“Infinite lives: on the title screen, press B, B, B, B, Up, Down, Left, Right, A, A, A, A, Select, Start.”
His thumbs had traced constellations of failure.
Tonight was different. Tonight, Leo had found something new—not in a magazine, but on a Usenet thread his dad’s work computer had unearthed. The post was from 1994, username “Grendel’s Mom.” It read simply:
“The real cheat isn’t in the code. It’s in the cartridge. Pin 57 on the CIC lockout chip. Bridge it to ground with a paperclip while you press Reset. The game doesn’t lock you out. It lets you in. Debug mode. You can fly. You can one-hit any demon. You can skip to the final fight with Sardius. But you didn’t hear it from me. Some secrets eat the player.”
Leo had laughed at the time. Spooky ARG nonsense for a kid who couldn’t drive. But now, at midnight, with the final life counter blinking “0” and his last continue fading, he wasn’t laughing.
He powered off the SNES. He slid the cartridge out. The gray plastic was warm. He turned it over. Pin 57. He’d studied the pinout diagram from the school library’s electronics encyclopedia. It was the second from the left on the bottom row.
With trembling fingers, he straightened a paperclip from Sam’s art bin. He inserted the cartridge back into the console, leaving the dust cover open. He could see the edge connector’s copper teeth. Pin 57.
He touched the paperclip to it. Then to the metal shielding on the side of the cartridge slot—ground.
With his other hand, he pressed Reset.
The TV flickered. Not the usual gray boot screen. Snow. Static hiss. Then silence. A single, blood-red knight’s helmet materialized on the black screen. No text. No Capcom logo. The helmet blinked once.
Then the game started.
Not at the graveyard. Not at the title. Leo was standing in a featureless white void. Arthur was there, but his sprite was wrong—his eyes followed Leo’s movements. His gold armor gleamed with symbols Leo didn’t recognize.
A menu appeared, transparent and archaic:
DEBUG MODE ACTIVE
Leo’s heart drummed against his ribs. This was it. The holy grail. He moved the cursor to “SKIP TO SARDIUS” and pressed A.
The void cracked.
He dropped into the final throne room. But it was wrong. The walls were bleeding pixels. Sardius—the great demon—was there, but he was frozen mid-laugh. His giant skull face was half-drawn, like the console was struggling to remember him.
Leo floated (Invincibility: TRUE) toward the demon. He held attack. His lance became a beam of white light that erased Sardius’s left horn, then his jaw, then his entire upper body. The demon collapsed into a shower of corrupted sprites—Mario’s shoe, a Final Fight barrel, Sam’s name in 8-bit font.
The screen went black.
Text appeared:
“YOU SHOULD NOT BE HERE. THIS GAME WAS NEVER MEANT TO END.”
Leo tried to press Start. Nothing. Reset. Nothing. Power cycle.
The SNES made a sound like a sigh. The red power light dimmed, flickered, and went out. For three seconds, the basement was silent save for the wind.
Then the TV blinked.
And Leo saw himself on the screen. Not Arthur. Himself—eleven years old, in his pajamas, sitting cross-legged on the carpet. The image was grainy, like an old security camera. He waved his hand in real life. The screen-Lee did not wave back.
Text returned:
“ONE SOUL FOR A TRUE ENDING. ACCEPT?”
Two options: YES. NO.
Leo dropped the controller. It clattered against the floor. The paperclip was still in his hand, warm now, almost hot. He looked at the cartridge. Super Ghouls 'n Ghosts. The label showed Arthur fleeing a horde of zombies. He always thought Arthur looked terrified. Now Leo understood why.
He reached for the power cord.
The TV flickered again. The basement lights hummed. Somewhere upstairs, Sam called out in his sleep—a single, sharp cry, then silence.
Leo pulled the plug.
The screen went dark. The SNES’s fan clicked to a stop. And in the sudden, profound quiet, Leo heard a faint whisper—not from the TV, but from the cartridge. Like a ghost trying to speak through a tin can.
“Another continue?”
He never played Super Ghouls 'n Ghosts again. The cartridge ended up in the bottom of a toy chest, then a garage sale for fifty cents. But sometimes, late at night, Leo still feels the phantom ache in his thumbs. And he swears he can hear the game’s title screen music from the walls—just a few notes, always the same ones, always just before he falls asleep.
As if it’s waiting for him to press Start.
As if Pin 57 is still bridged.
Super Ghouls 'n Ghosts is famously brutal, you can tilt the odds in your favor using these built-in cheat codes and glitches. The Master Cheat: Level Select & Sound Test
This is the most powerful "built-in" code. It allows you to start at any stage (including checkpoints) and acts as a music player. menu from the main title screen. Highlight the word Controller 2 . (Some versions also require holding While holding those buttons on Controller 2, press Controller 1
A new menu will appear where you can select your starting stage or listen to game audio. Arthur’s Invincibility Glitch (Stage 5)
There is a specific exploit in Stage 5 (The Ice Slopes) that makes Arthur immune to damage for the rest of that level. Requirement: You must have the Gold Armor Execution:
In the second half of Stage 5, find the area with falling avalanches. Charge your magic by holding the attack button. Just as an avalanche is about to hit you, release the button to trigger your magic. super ghouls n ghosts cheat codes snes
Arthur will be invincible for the remainder of Stage 5. Note that your shield can still take damage, and falling into pits will still kill you. The effect resets when you reach Stage 6. Hidden Mechanics & Secrets "Nice Catch" Message: If you hold
on the D-pad while jumping to grab the key at the end of a stage, Arthur will perform a special pose and the message "Nice Catch" will appear. Despawning Enemies:
If a difficult enemy appears, you can often "despawn" it by retreating until it is off-screen and then moving forward again. Secret Chest (Stage 4): In the first half of Stage 4, use the Gold Armor Crossbow's
"Discover" magic at the top of the staircase-like platforming section to reveal a hidden chest. Pro Action Replay (PAR) Codes
If you are playing on an emulator or using a cheat cartridge, use these codes for permanent effects: Infinite Lives Infinite Time Always Have Armor Infinite Double Jumps Powerful Lance Powerful Dagger needed to beat the true final boss? AI responses may include mistakes. Learn more Super Ghouls 'n Ghosts - Pro Action Replay Codes - GameFAQs
Codes ******************************************************************* ******************************************************** Super Ghouls 'n Ghosts – Cheats - GameFAQs - GameSpot
The primary cheat for Super Ghouls 'n Ghosts on the SNES is a hidden menu that combines a stage select and sound test. Level Select & Sound Test To access this secret menu: Option Mode from the main title screen. Navigate down and highlight the option with Controller 1. Controller 2 , hold down (some versions may require L + R + Start While holding those buttons on Controller 2, press Controller 1
A new screen will appear, allowing you to choose your starting stage, area (beginning or middle), and listen to game music and sound effects. Gameplay Secrets & Tips "Nice Catch" Message
on the D-pad while jumping to grab the key at the end of a level to trigger a "Nice Catch" message. Goddess Bracelet
: To reach the true final boss, Sardius, you must complete the game once. On your second playthrough, you must find the Goddess Bracelet
by opening a chest while equipped with Golden Armor and the Sun Shield. Hidden 1-Up
: You can occasionally spawn a rare 1-Up icon by collecting roughly 32 armor icons or defeating ghouls in the first level. Pro Action Replay Codes If you are using a Pro Action Replay or similar cheat device, you can use these common codes: Infinite Lives Invincibility Infinite Double Jump Always Have Gold Armor for the level select or more hidden chest locations Super Ghouls 'N Ghosts - The Ghoul Realm
Title: Unlocking the Round Table: A Guide to Cheat Codes and Secrets in Super Ghouls ‘n Ghosts
Released in 1991 for the Super Nintendo Entertainment System (SNES), Super Ghouls ‘n Ghosts remains one of the most challenging platformers in video game history. As the third installment in Capcom’s legendary series, the game follows the knight Arthur on a quest to rescue Princess Prin-Prin from the demon Loki. While the game is celebrated for its detailed graphics and haunting soundtrack, it is equally notorious for its ruthless difficulty, limited continues, and a requirement that players beat the game twice to see the true ending. For many players, cheat codes were not just a luxury but a necessity to see the adventure through to the end.
The Necessity of Cheats
The difficulty of Super Ghouls ‘n Ghosts stems from its precise jumping mechanics—Arthur cannot change direction mid-air—and the relentless waves of enemies. Furthermore, the game features a brutal "continue" system. While modern games allow unlimited attempts, Super Ghouls ‘n Ghosts restricts the player to a set number of continues. Once those are depleted, the player is returned to the title screen. Consequently, the most sought-after cheat codes for this title focus on alleviating this pressure by increasing the number of continues and allowing access to the game's built-in level select feature.
The "Configuration Mode" Code
The most vital cheat code for the SNES version grants access to a hidden "Configuration Mode," also known as the Option Mode. This menu is the gateway to the game's debugging tools, allowing players to manipulate the game settings to their advantage.
To activate this code, players must input a specific sequence on the title screen:
This code was essential for players struggling with the limited resources of the standard game. Within this hidden menu, players could enable "Player Select," which is the game's term for a Level Select feature. This allowed players to skip ahead to any stage, practice difficult sections without playing through the entire game, or jump straight to the final bosses.
Increasing Vitality
Another critical utility found within the Configuration Mode is the ability to alter the number of continues. By default, the game provides a paltry number of chances. In the hidden options menu, players can toggle settings to start with more lives or increase the frequency of continues. This simple adjustment balanced the scales against the game's punishing design, allowing gamers to experience the later stages—such as the treacherous Level 5: The Fairy Grounds—without the frustration of restarting from the beginning every time the credits ran out.
The "999 Hits" Score Glitch
Beyond survival, some cheat codes in Super Ghouls ‘n Ghosts were utilized for high-score bragging rights. A well-known exploit exists on the first level that allows players to max out their score counter. Near the beginning of the first stage, players encounter a shack where a wizard sometimes appears. By throwing a torch weapon into the shack, players can trigger an enemy spawn loop. If timed correctly, the player can stand in a safe spot and kill the same enemy repeatedly as it spawns. This results in a score counter that rapidly climbs to the maximum value of 999,999. While this does not make the gameplay easier, it was a popular playground trick to secure a high score on the leaderboards.
Conclusion
For a generation of gamers, Super Ghouls ‘n Ghosts represented the ultimate test of skill and patience. However, the inclusion of cheat codes—specifically the Configuration Mode—provided a necessary lifeline. These codes transformed an almost insurmountable challenge into a manageable experience, allowing players to explore every corner of the Demon Realm. Whether used to skip levels or simply to gain a few extra lives to battle the Red Arremer, these codes remain an integral part of the game's legacy, ensuring that even the most novice knight could eventually rescue the princess.
Super Ghouls 'n Ghosts is legendary for its soul-crushing difficulty, but Capcom hid a few powerful "leg up" codes within the SNES hardware to help players reach the final princess rescue. The Master Level Select & Sound Test
This is the holy grail for players who can't survive the brutal "Village of Decay" or want to practice specific boss fights. It gives you access to every stage in the game and a full sound test. How to trigger: menu on the title screen. Highlight the word using Controller 1. Controller 2 , hold down L + R + Start (some versions may only require While holding those buttons on Controller 2, press Controller 1 First, the classic: infinite continues
A hidden menu will appear where you can toggle your starting level and listen to the game's iconic soundtrack. The "Stage 5" Invincibility Glitch
While not a button code, this exploit is widely recognized as a "cheat" for bypassing the difficult avalanches in Stage 5. Requirement: You must have the Gold Armor and be in the second half of Stage 5 [ Execution:
Charge up your magic by holding the attack button. Release the button to cast your magic just before an avalanche hits Arthur [
If timed correctly, Arthur becomes invincible to enemy hits for the rest of the stage. Note that falling into pits will still result in death, and your shield can still take damage [ Hidden "Nice Catch" Message For a small cosmetic secret, hold
on the D-pad while picking up the key after defeating a stage boss. Arthur will perform a unique animation, and the message "Nice Catch" will appear on the screen [ Pro Action Replay "Power" Codes
Super Ghouls 'n Ghosts on the SNES is legendary for its brutal difficulty. Whether you are tired of seeing the "Game Over" screen or just want to explore the hidden levels, using cheat codes can turn Arthur from a fragile knight into an unstoppable force.
Below is the definitive guide to every cheat code and secret available for the North American SNES version of the game. The Stage Select and Sound Test Code
This is the most famous cheat in the game. It allows you to jump to any level (including the final battle) and listen to the iconic soundtrack.
How to enter it: Go to the Title Screen where it says "Start" and "Options."
The Input: Highlight "Options," then hold L + Start on Controller 1 and press Start on Controller 2.
The Result: You will see a new menu with "Stage" and "Sound" numbers.
Navigation: Change the numbers to select your level or track, then press Start to begin. How to Access the Secret "Professional" Difficulty
If you find the "Hard" mode too easy, there is a hidden fourth difficulty level tucked away in the game's code. Enter the Stage Select code mentioned above.
Once in the Stage Select menu, change the difficulty to "Hard." Exit the menu back to the title screen. Re-enter the Stage Select menu. You will now see a new option: Professional Mode. Hidden Gameplay Secrets and Tips
While there are no "invincibility" buttons, you can use these built-in mechanics to gain a massive advantage. Finding the Secret Armor Upgrades
You don't have to rely on luck to get the Gold Armor. Treasure chests appear based on your movement. Bronze Armor: Increases your weapon's power. Gold Armor: Enables magic charging. Moon Shield: Blocks one projectile.
Sun Shield: Blocks two projectiles and reduces magic charge time. The Infinite Lives Trick (Level 1)
In the first stage (The Haunted Graveyard), you can farm extra lives. Find a spot where zombies spawn infinitely. Equip the Crossbow or Dagger.
Farm points until you reach the threshold for an extra life.
💡 Pro Tip: Don't move too far forward, or you'll trigger the boss. Recommended Weapon Tier List
Not all weapons are created equal. If you want to survive, prioritize these: Daggers: Fastest fire rate; best for bosses.
Crossbow: Fires upward at an angle; great for flying enemies. Scythe: High damage but slower arc.
Torch: Avoid this unless you want a true challenge; its arc is terrible. Game Genie Codes for Absolute Power
If the built-in cheats aren't enough, you can use a Game Genie or an emulator's cheat menu to rewrite the game's rules. Infinite Lives: 3CBB-D40B Invincibility (Walk through enemies): 2D64-6461 Infinite Moon/Sun Shield: C2B8-AD0B Jump Higher: D0BD-D7AD Start with Gold Armor: D767-6401 Reaching the True Ending
Remember, you cannot beat the game on your first playthrough. After defeating the boss of Level 7, the Princess will send you back to the beginning. You must find the Goddess Bracelet (only available in chests while wearing Gold Armor) and defeat the final boss with it to see the true ending.
Super Ghouls 'n Ghosts Cheat Codes for SNES
Super Ghouls 'n Ghosts is a classic action-adventure game developed by Capcom, released for the Super Nintendo Entertainment System (SNES) in 1991. The game is known for its challenging platforming and spooky atmosphere. For players looking to ease the difficulty or explore the game with more freedom, several cheat codes have been discovered over the years. Here are some of the most notable ones:
Note on Japanese Version (Chō Makaimura): If you are playing the Japanese version of the ROM, some Game Genie codes differ slightly due to address shifts. This works on every region (US, JP, PAL)