If SuperCopier 5 feels a bit dated (the UI hasn't changed much in years), there are modern alternatives that offer similar functionality:
Navigate to Advanced > Thread Management.
For advanced users, Supercopier 5 includes a command-line interface. You can trigger automated Unity project backups using a batch script: supercopier 5 unity
@echo off
SET UNITY_PROJECT="D:\Projects\MyGame"
SET BACKUP_DIR="E:\Backups\MyGame_%date:~10,4%%date:~4,2%%date:~7,2%"
scopy.exe %UNITY_PROJECT% %BACKUP_DIR% /threads:4 /verify:on /speed:high
echo Unity project backed up with Supercopier 5!
Bind this script to a keyboard shortcut or a Windows Task Scheduler event (e.g., lunch break), and you will never lose a day's work to a corrupted Library folder again.
Download the latest release from the official repository (or major open-source mirrors). Run the installer. During setup, choose "Replace default Windows copy handler." Reboot your machine. If SuperCopier 5 feels a bit dated (the
Getting started is simple:
| Feature | Action |
|---------|--------|
| Smart GUID Fix | After copy, right-click folder → Resolve GUID Conflicts |
| Ignore Meta Files | Toggle in settings (if moving between projects) |
| Filter by Type | Copy only .prefab + .mat |
| Preserve Folder Structure | Check "Keep hierarchy" in queue |
| Dry Run | Preview changes before executing | Bind this script to a keyboard shortcut or
SuperCopier 5 uses custom buffer settings to optimize transfer speeds. When moving a project from an SSD to a mechanical HDD (a common backup scenario), SuperCopier tunes the buffer to keep the transfer speed consistent and high, avoiding the speed drops often seen with the default copier.