2 Ps3 Update 1.03 | Tekken Tag Tournament

The most impactful change in TTT2 PS3 Update 1.03 was the revision of damage scaling during Tag Assaults. Previously, a launcher into Tag Assault (where both characters attack simultaneously) could deal 70-80% damage from a single low parry. Patch 1.03 introduced:

Published by: Arcade Press
Date: Retrospective Analysis (Original Release: Late 2012/Early 2013)

In the golden era of fighting games on the PlayStation 3, few titles commanded as much respect and reverence as Tekken Tag Tournament 2 (TTT2). Released globally in September 2012, it was a celebration of Namco Bandai’s storied franchise—a colossal roster of over 50 characters, two-on-two tag mechanics, and the return of the moody, technical Tekken gameplay. However, like any competitive fighter, launch was only the beginning. The true mettle of a fighting game is forged in its post-launch support.

Enter Update 1.03. While not the massive overhaul that 1.02 was (which added World Tekken Federation online services), version 1.03 arrived quietly but carried a surgical scalpel. It was a patch designed to address specific bugs, fine-tune online stability, and—most importantly—rebalance a handful of characters that had begun to dominate the early tournament scene. tekken tag tournament 2 ps3 update 1.03

Namco Bandai’s official changelog was characteristically Japanese—vague in prose but precise in effect. After decompiling the update and testing with community labs, here is the definitive breakdown of PS3 Update 1.03.

Beyond balance, the patch squashed several "glitch" mechanics that broke the competitive integrity of the game.

Tekken Tag Tournament 2 update 1.03 for PS3 is a balance and stability patch aimed at refining gameplay after earlier fixes. This post summarizes key changes, what players should expect, and recommended testing/notes for competitive players. The most impactful change in TTT2 PS3 Update 1

| Character | Key Changes | |-----------|--------------| | Kazuya | Devil form activation recovery increased (safer on block). | | Jin | b+2,1 second hit no longer launches on normal hit (only counter hit). | | Law | DSS (Dragon Sign Stance) cancel window tightened. | | Bob | cd+1 pushback reduced on block. | | Lars | b+4 recovery increased (more punishable). | | Capos (Eddy/Christie/Tiger) | Handstand low parry window reduced by 2 frames. | | Ogre | df+2 no longer tracks fully to the left. |

A full list of 40+ characters received minor frame data adjustments.


Here are the most notorious adjustments: Here are the most notorious adjustments: | Character

| Character | Buff | Nerf | |-----------|------|------| | Kazuya Mishima | EWGF (Electric) recovery reduced by 2f | Demon Steel Pedal damage reduced from 32 to 28 | | Ling Xiaoyu | N/A | AoP u+1 no longer crushes mids; hitbox extended | | Bob | d+1 on block is now -12f (was -9f) | Wall carry from df+2 reduced | | Christie/Eddy | Handstand entry frames improved | Relax stance’s evasion nerfed | | Jinpachi | None | d+1+2 unblockable charge time increased by 8f |

Notably, Tag buffers were fixed. In patch 1.02, tagging out during a throw break would sometimes cause the incoming character to freeze. Update 1.03 resolved this entirely.

Note: This patch is included in the "Tekken Tag Tournament 2: Wii U Edition" as base version.