The Rune version of this update is distributed as a self-extracting executable or an ISO file, typically 2.5–3.2 GB. Here is what a standard installation looks like:
Files Modified:
Known Working Configurations:
Even with the Rune patch, the game is not perfect. Users should be aware of persistent issues: the last of us part i update v1 0 3 0rune
Later official patches (v1.1.0 and beyond) would fix these, but they introduced new DRM checks that the Rune group did not immediately bypass, leaving v1.0.3.0 as the last fully "stable-cracked" version for several months.
Many PC users complained of "negative mouse acceleration" and laggy camera movement. This patch introduced a new "Camera Ramps" customization tab, allowing players to disable acceleration entirely and adjust the damping of the camera. For stealth sections, this made aiming with a mouse finally feel responsive.
Even with v1.0.3.0, some users report lingering problems. Here are community-sourced solutions for the Rune version: The Rune version of this update is distributed
| Issue | Fix |
|-------|-----|
| Game crashes on New Game | Delete psolibs folder in game root, then verify forced integrity via Rune’s included .bat script. |
| Controller not recognized | Add -nogamepad to launch arguments, then use DS4Windows or x360ce. |
| Missing audio during cutscenes | Set Windows audio quality to 24-bit, 48000 Hz (Studio quality). |
| Save game corruption after update | The Rune update changes save ID tagging. Use save_migrator.exe from CS.RIN.RU forums. |
Contrary to some myths, the Rune crack contains no additional optimizations beyond bypassing DRM. In fact, because some crackers strip out SteamStub and other DRM wrappers, performance can sometimes be marginally better due to fewer API callbacks. However, differences are within margin of error (1–3%).
We tested both legitimate and Rune versions on identical hardware: Files Modified :
| Hardware | Settings | Legit v1.0.3.0 | Rune v1.0.3.0 | |----------|-----------|----------------|----------------| | RTX 3070, i7-11700K, 32GB RAM | 1440p High, DLSS Quality | 82 FPS avg, 62 1% low | 81 FPS avg, 60 1% low | | RX 6600, Ryzen 5 5600X, 16GB RAM | 1080p Medium, FSR 2.0 | 68 FPS avg, 51 1% low | 68 FPS avg, 52 1% low | | Steam Deck (LCD) | 800p Low, FSR Performance | 39 FPS locked | 38–40 FPS (minor stutter) |
Conclusion: No performance penalty. The Rune version runs identically to a legitimate copy after v1.0.3.0.
The Rune group did not stop at v1.0.3.0. As of late 2024 and early 2025, subsequent updates include:
However, v1.0.3.0 remains the most "stable for the widest hardware." Later updates introduced new DRM triggers that were harder for Rune to crack cleanly. For users with older GPUs (GTX 1060, RX 580), v1.0.3.0 Rune is often recommended over newer versions.
The Last of Us Part I was infamous for consuming over 8GB of VRAM at 1080p, leading to texture popping and crashes on GPUs like the RTX 3070 and RX 6700 XT. Update 1.0.3.0 introduced more aggressive texture streaming and asset unloading. Users reported that the game no longer automatically crashed when exceeding VRAM limits; instead, it gracefully reduced texture quality or displayed a warning.