Цветной бульвар
Москва, Самотечная, 5
круглосуточно
Преображенская площадь
Москва, Б. Черкизовская, 5
Ежедневно
c 09:00 до 21:00
Бульвар Дмитрия Донского
Москва, Грина, 11
Ежедневно
c 09:00 до 21:00
Мичуринский проспект
Москва, Большая Очаковская, 3
Ежедневно
c 09:00 до 21:00
Фили
Москва, Береговой проезд, 7
Ежедневно
c 09:00 до 21:00
sun
г. Сочи
Навагинская, 7
Ежедневно
c 09:00 до 21:00

The Real Fs2004 - Fsd - Pilatus Pc6 Porter: Repack

Since FSD is long defunct (closed ~2010), legal repacks are preserved on:

Important: Avoid repacks that include cracked payware gauges. The original FSD PC-6 was freeware for FS9 after 2008. If the repack includes commercial Garmin gauges (e.g., Reality XP), that’s likely illegal.


The Real FS2004 FSD PC-6 Porter Repack remains a top-tier bush plane for FS9 because: The Real FS2004 - FSD - Pilatus PC6 Porter Repack

✅ Outstanding STOL realism
✅ Multiple variants with visual animations
✅ Good 2D panel with all essential systems
✅ Fun for challenging strips
✅ Light on frames

❌ No native 3D virtual cockpit (only 2D) – some repacks add VC from other models, but not original
❌ FS9’s limited ground physics vs XP or MSFS
❌ Requires manual tweaking for perfect performance Since FSD is long defunct (closed ~2010), legal

If you love old-school FS9 bush flying, the Pilatus PC-6 from FSD is still a gem — especially in a well-assembled repack with fixes.


Here’s a detailed, honest review of The Real FS2004 - FSD - Pilatus PC6 Porter (Repack). The Real FS2004 FSD PC-6 Porter Repack remains


| Issue | Likely fix | |-------|-------------| | Engine won’t start | Mixture must be full rich (turboprop, but FS9 requires mixture up). Also starter switch needs 2 seconds. | | Prop doesn’t reverse | Assign a key to “Propeller Reverse Thrust” in FS9 controls. | | Gauges black/error | Missing .gau file – copy from repack’s Gauges folder or search pca6gps.gau online. | | Aircraft shakes on ground | Adjust contact_points in aircraft.cfg – increase damping ratio (3rd number after static compression). | | Floats sink in water | Wrong water drag – edit [floats.0] point; reduce static water drag. |