Tower Of: Megami Descents V1.1.0
| Tier | Unit | Change | |------|------|--------| | SS | Amane (new) | Dominates boss floors. | | S+ | Mizuki | Best support for Descent loops. | | S | Yuki-Onna | Freeze + Descent = control king. | | A | Kaminari | Still strong, but Descent condition too slow for speed runs. | | B | Old Healers (Elara, Mochi) | Dropped due to heal cap. |
Data miners have determined the most efficient path through floors 76-100:
Day 1: Clear the new Descent Tutorial (gives Kuro + free 4-star Descent Rune set).
Day 2-3: Farm Floor 25-30 for Descent Catalyst materials (used to unlock Descent Conditions for older Megami units).
Week 2: Push to Floor 60 using Mizuki + your best DPS + a Descent battery (e.g., Light Priestess).
Endgame: Optimize Descent Rune synergy – each rune now has a “Descent Harmony” bonus (e.g., 2 runes = +10% gauge gain, 4 runes = Descent mode extends on kill). Tower of Megami Descents v1.1.0
The developers listened to the “Stall Meta” complaints. Here are the three biggest changes:
| Previous Meta | v1.1.0 Adjustment | Impact | |---------------|-------------------|--------| | Stun-lock teams (e.g., double Raijin) | Bosses gain Stun Immunity after 2 stuns (resets after 3 turns). | Stun is now tactical, not permanent. | | Heal-over-time stacking | Heal effects cap at 30% max HP per turn (except Descent Mode). | No more invincible turtle comps. | | Defense penetration | Def Pen now scales multiplicatively with target defense (was additive). | Hybrid DPS/tanks are viable again. | | Tier | Unit | Change | |------|------|--------|
Gear Set Rework:
In Tower of Megami Descents, players create their characters by choosing a class, which determines their starting stats, skills, and equipment. There are multiple classes to choose from, each with its unique strengths and weaknesses. The character creation process also involves selecting a patron deity, which provides a special blessing that can aid the player throughout their journey. The developers listened to the “Stall Meta” complaints
(Note: exact patch text assumed where official patch unavailable; observations reflect in-game behavior.)
❌ Ignoring Resonance – a full Guardian team with no synergy loses to a half-built Mage team with 4x Resonance.
❌ Using UR on low floors – UR units cost 2 deployment points (you only have 4 points total). Bring them only for 81+.
❌ Saving Auto-Retry for Inferno – it doesn’t work there; use it on floors 61–70 to farm SSR gear.
❌ Not reading boss passives – Floor 88 boss heals from crits; turn off auto-skill.
With the new floors come new challenges. Here is a quick strategy guide for surviving floors 76-100: