package com.example;

import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.entity.Player;

public class MyPlugin extends JavaPlugin implements Listener @Override public void onEnable() getServer().getPluginManager().registerEvents(this, this); getLogger().info("Paper 1.9 Plugin Enabled");

@EventHandler
public void onDamage(EntityDamageEvent event) 
    if (event.getEntity() instanceof Player) 
        // Custom damage handling


They never reverted the change. In later versions (1.15, 1.16), they tweaked attack speeds but kept the core system. Their philosophy was clear: vanilla Minecraft should reward strategy, not CPS (clicks per second).


  • Dual Wielding: Players can use both hands (off-hand slot). Shields, torches, arrows, or food can be held in the left hand while wielding a sword in the right.
  • Shields: Replaces blocking with swords. Blocks 100% of frontal melee and projectile damage but slows movement while raised.
  • Before version 1.9 Minecraft, PvP (Player vs. Player) was a frantic race to click the mouse as fast as possible. Players would bind attack to their scroll wheel to achieve 20 clicks per second.

    Version 1.9 Minecraft killed spam-clicking.

    The update introduced an attack speed stat and a visible cooldown meter (a small sword icon that appears above the hotbar). After swinging your weapon, you must wait for the meter to refill to deal full damage.

    If you attack too early in version 1.9 Minecraft, your damage is drastically reduced. This changed PvP from a battle of wrist endurance to a chess match of spacing and timing.