Vertex Normal Tool 1.0.5 For Cinema 4d -
Platonic Solutions has hinted that after 1.0.5, they are working on integration with Redshift’s native normal maps and USD (Universal Scene Description) workflows.
For now, 1.0.5 remains the most stable, bug-free version to date. Unlike version 1.0.4, which had a memory leak when transferring normals on Mac OS, 1.0.5 is rock solid.
Let's break down the specific buttons and tools you get in this update.
Summary
What I liked
What could be better
Best use cases
Performance and stability
Value
Verdict
Short pros/cons table
| Pros | Cons | |---|---| | Fast, reliable normal ops | Limited advanced editing features | | Clean, integrated UI | Viewport feedback could be stronger | | Good for game pipelines | Documentation could be deeper |
If you want, I can write a shorter 2–3 sentence blurb for a marketplace listing or a step-by-step quickstart for common tasks (recompute normals, split hard edges, bake to vertex map). Vertex Normal Tool 1.0.5 for Cinema 4D