Wiimotenewini Top Official
If you want the best performance and most accurate emulation for Wii Remotes in Dolphin, here’s a top-tier WiimoteNew.ini configuration snippet (place in Dolphin Emulator/Config/):
[Wiimote1]
Device = Pipe/0/Wiimote1
Source = 0
Attachment = 0 ; 0=None, 1=Nunchuk, 2=Classic, 3=Guitar, etc.
Buttons = `Click 1`
D-Pad = `Click 2`
IR = `Cursor X` `Cursor Y`
Shake = `Click 3`
Extension = Nunchuk
Speaker = On
Rumble = On
Battery = 95
Top Tips:
If you are searching for the "new" or "upgraded" Wiimote technology, you are likely looking for Wii MotionPlus. Released in 2009, this device is a small dongle that plugs into the bottom of the original Wii Remote (or is built directly into later "Wii Remote Plus" models).
Its primary function is to expand the capabilities of the sensors within the controller.
For the best “top” Wiimote experience on PC:
Would you like a full working example of WiimoteNew.ini or Python code to read Wiimote data? Just reply with “Yes” and specify.
The WiimoteNew.ini file is the primary configuration file for emulated Wii Remotes in the Dolphin Emulator. The "top" or header section of this file establishes the fundamental connection and source settings for each of the four possible Wii Remote slots. Core Top-Level Parameters
In the standard WiimoteNew.ini structure, each controller is defined under a bracketed header like [Wiimote1], [Wiimote2], etc. The following settings are typically found at the top of these sections: Source: Defines the type of input for that slot. Source = 0: Disconnected or None. Source = 1: Emulated Wii Remote.
Source = 2: Real Wii Remote (using Bluetooth or DolphinBar). wiimotenewini top
Device: Specifies the physical hardware linked to the emulated remote (e.g., Device = DInput/0/Keyboard Mouse or Device = SDL/0/Controller).
UDP Wiimote Settings: Used for connecting external motion sources (like a smartphone via an app like UDPMote). UDP Wiimote/Enable = 1: Activates UDP input.
UDP Wiimote/Port = 4434: Sets the specific network port for communication. Structure Example
A standard top section for an emulated controller often looks like this:
[Wiimote1] Source = 1 Device = SDL/0/Nintendo Switch Pro Controller UDP Wiimote/Enable = 0 UDP Wiimote/Port = 4434 Use code with caution. Copied to clipboard Configuration Tips
Manual Edits: You can manually edit this file by navigating to your Dolphin user data folder (e.g., Documents\Dolphin Emulator\Config\WiimoteNew.ini).
Game-Specific Profiles: You can override these top-level settings for specific games by creating custom profiles in the Profiles/Wiimote folder and referencing them in a game-specific .ini file.
Extension Setting: Directly below the device and source info, the Extension parameter (e.g., Extension = Nunchuk or Extension = Classic) tells the emulator which peripheral is "plugged in" to the virtual remote. All Forums - Dolphin, the GameCube and Wii emulator If you want the best performance and most
In the context of the Dolphin Emulator WiimoteNew.ini is a core configuration file used to store the settings and input mappings for emulated Wii Remotes. When users refer to putting something at the
of this file, they are typically discussing the manual editing of Dolphin’s .ini configuration files
to override default behaviors or force specific controller profiles for certain games. Key Functions of WiimoteNew.ini Controller Mapping
: It contains the specific button, axis, and motion simulation assignments for your emulated Wii Remotes. Profile Storage
: While standard profiles are saved as individual files in the Profiles/Wiimote folder, the WiimoteNew.ini file in the main folder stores the configuration currently used by the emulator. Advanced Tweaks
: Advanced users often edit this file directly to implement "exploits" or custom physics-sensitive IR commands that aren't easily accessible through the standard UI. Using the "Top" of the File for Game-Specific Configs
If you are trying to force a specific controller profile to load automatically when a certain game starts, you must often add specific parameters to that game's individual User Config .ini
: To ensure a setting takes priority, users are often advised to place the line at the file, above other sections like : A common entry would be WiimoteProfile1 = [ProfileName] Top Tips:
, which tells Dolphin to ignore global settings and load a specific saved profile for that game.
: You can quickly reach this editor by right-clicking a game in the Dolphin Emulator list and selecting Properties > Game Config > Editor Common File Locations Documents\Dolphin Emulator\Config\WiimoteNew.ini ~/Library/Application Support/Dolphin/Config/WiimoteNew.ini : Accessible via the internal file manager at /Android/data/org.dolphinemu.dolphinemu/files/Config/ sample template
for a specific controller type, such as an Xbox controller or the Wii Classic Controller?
Since this is not an official Nintendo product, you must source parts from modding marketplaces.
Warning: Avoid "RVl-001" original tops. You want 3rd party shells designed for the "RVL-003" (Wii Motion Plus inside) or aftermarket internals.
What it is: Wiimotenewini Top appears to be a clothing item name (likely a women's top); assume a casual or fashion product listing.
For the dedicated modder and retro enthusiast, the standard Nintendo Wii Remote is a masterpiece of motion control—but it has limits. The term "wiimotenewini top" has emerged in underground modding circles to describe a specific process: replacing the top shell (the face button half) of a legacy Wii Remote with a new, high-grade internal (new-in) mounting bracket to house modern components.
Whether you are fixing a broken B-button, installing a rechargeable battery mod, or upgrading to tactile switches, understanding the "top" half of the Wiimote is critical. This guide will walk you through the anatomy, the upgrade path, and the tools required to achieve the ultimate "WiimoteNewini Top" build.