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Wolvesville All Roles May 2026

| Faction | Win Condition | Examples | |---------|---------------|-----------| | Villagers | Eliminate all wolves & solo killers | Seer, Doctor, Gunner | | Werewolves | Equal or outnumber village | Alpha Wolf, Shadow Wolf | | Solo Killers | Be the last one standing | Serial Killer, Arsonist | | Cult | Convert all living players | Cult Leader | | Lovers | Survive together | Cupid, Lovers | | Fool | Get lynched | Fool |


Note: Roles and abilities may change with game updates and seasonal events. Always check the in-game role card for the most current description. Some roles (like White Werewolf and Doppelganger) are considered advanced and may not appear in standard quick-play games.

Roles are grouped by alignment (team). Some roles have multiple variants (e.g., Brutal, Cursed). wolvesville all roles


| Role | Type | Ability | Key Notes | |------|------|---------|------------| | Bodyguard | Protective | Protects one player per night; dies if protecting target from wolf attack. | Can self-protect once. | | Tough Guy | Protective | Survives one wolf attack; kills a random wolf on death. | Passive; works only once. | | Red Lady | Protective | Protects self at night; cannot be targeted the next day. | Must choose nights wisely. | | Marksman | Killing | Kills one player at night; loses if killing a Villager. | High risk/reward. | | Gunner | Killing | Has 2 bullets; can kill during the day after voting phase. | Cannot be revealed before shooting. | | Judge | Informative | Chooses a player to be put on trial; village votes only on that player. | Can change outcome of tight votes. | | Marshall | Informative | Can reveal role to confirm as Villager. | Once per game. | | Sheriff | Informative | Learns if target is Werewolf or not. | Can be fooled by solo roles. | | Detective | Informative | Learns if target has killed before. | Counts both night/day kills. | | Aura Seer | Informative | Sees alignment (Good, Evil, Unknown). | Unknown = solo roles. | | Seer | Informative | Sees exact role of target. | Most powerful Villager info role. | | Spirit Seer | Informative | Sees if target has died before. | Good for tracking resurrections. | | Loudmouth | Informative | If killed at night, reveals role of one random voter. | Works post-mortem. | | Mayor | Voting | Vote counts as 2. | Reveals role automatically at game start. | | Forger | Supportive | Changes a dead player's role card. | Confusion-based. | | Bell ringer | Supportive | Rings bell to confirm as Villager without revealing role. | Once per game. | | Astral | Supportive | Cannot be killed at night; no vote. | Immune but powerless. | | Ghost Lady | Supportive | Turns into a ghost after death; can whisper to living players. | Limited messages. | | Doctor | Healing | Heals one player per night, preventing death. | Cannot heal self. | | Priest | Protective | Protects from all attacks except wolf. | One-time save. | | Noble | Supportive | Can force a revote during the day. | Once per game. |


| Team | Typical Roles | |---------------|--------------------------------------------------------------------------------| | Werewolves | Wolf, Alpha, Guardian, Shadow, Shaman, Seer, Mystic, Pacifist, Berserk, Trickster | | Villagers | Seer, Detective, Aura Seer, Sheriff, Tough Guy, Bodyguard, Doctor, Mayor, Red Lady, Forger, Flower Child, Avenger, Loudmouth, Ghost Lady | | Mason/Lovers| Mason, Lover | | Solo | Fool, Cult Leader, Illusionist, Fallen Angel, Bandit, Lone Wolf, Corruptor, Herald | | Event | Cupid, Matchmaker, Bell Ringer, Village Idiot, Scapegoat | | Faction | Win Condition | Examples |


| Role | Description | |------|-------------| | Fool | Wins if lynched. If lynched, you kill one random voter. Appears evil to Aura Seer. | | Survivor | Wins if alive at game end (with any team). Has 2 bulletproof vests. | | Lone Wolf | Wins if all other wolves die and you survive. Cannot act at night but appears as Villager. | | Fugitive | Must flee the village at night three times without being jailed or attacked. Hard win. |

The Cult is a rare, event-based faction. They recruit players at night. The Cult Leader wins when the Cult outnumbers non-Cult players. Note: Roles and abilities may change with game

| Role | Description | |------|-------------| | Cult Leader | Recruits one player each night. Converted players join the Cult. | | Cultist | Basic member. Cannot recruit but knows fellow Cult members. | | Cult Hunter | Counter-role for Villagers. Finds Cult members. |

Note: Cult games are not always available in Quick Play. They appear in custom or event modes.


Review: These are less balanced but add variety. Vampires are stronger than wolves in long games.


Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers.

wolvesville all roles